You also have the 4 DLCs bundled in that open up as you progress through the campaign, and for $39.99 (£34.99), or through Game Pass, there’s a boat-load of content and a good value for money here. In the console edition, expect to find the same complex, rewarding, and incredibly difficult XCOM-style gameplay that has benefitted from some improvements and tweaks since launch to improve the overall flow and difficulty curve of the game. In today’s review, we’re primarily going to be covering the quality of the console port, so if you’re interested in a full review of Phoenix Point’s gameplay, story, and systems, I’d highly recommend checking out our editor-in-chief’s excellent review here on Gaming Trend. With that history lesson over, one question remains: how does the console version stack up against its brother-in-arms over on the PC? Fast Forward another 10 months and Phoenix Point has made its console debut in the form of the Behemoth Edition. The culmination of these updates was the Year One edition, which, you guessed it, released around a year later and became the definitive way to play the game. Since then it’s had a myriad of patches, updates and DLC to improve balance, technical performance, add content, and so on. Only do it when you absolutely have to.If you can believe it, Phoenix Point first released on PC all the way back in 2019. ![]() ![]() Phoenix Point takes a more realistic approach, as reloading will lose whatever bullets you had remaining in your current magazine. In basically every videogame reloading is magic: it always refills your gun to full without losing any bullets, even if you’d only shot once. It took me hours to realise this, now you get to know it right away, you lucky things. But did you know you can adjust the size of that cone? Hold down control and scroll the mousewheel to expand and contract the cone. When you put a unit on overwatch you position a vision cone to establish the zone in which they shoot enemies. Equally, disabling a body part inflicts bleed damage disable multiple body parts to stack bleed damage on tougher foes. Instead, prioritise disabling weapon arms to reduce the threat enemies pose. Headshots aren’t everythingĪ shot to the head in XCOM is a reliable way to end a threat, but the mutated invaders of Phoenix Point are far less predictable. For instance, try popping from cover, shooting an enemy, and then scooting around a corner so they can’t shoot back. Take the opportunity to reassess your options with each step: your turn doesn’t end until you’ve used up all your actions. Phoenix Point's more granular action point system lets you shoot and move, move a little, shoot and move a little again, or even move one square at a time. Get the most from your action pointsĬombat is relatively simple in XCOM: you move a unit, then you can choose to shoot or move again. The Triton autopsy is also useful as it unlocks shotguns, if you want to go down the close-quarters combat route. The Arthron is especially good as it unlocks the grenade launcher, a useful bit of tech that will help ensure that your Heavies can actually hit things. Like XCOM, certain pieces of equipment are locked behind autopsying an alien. Unsurprisingly they won't be fans of this, and the mission to take it can be quite difficult, so think carefully before you go through with it. You can build them for large amounts of resources or steal them from factions by raiding their Haven. ![]() Steal aircraftĪircraft are some of the best upgrades you can get: they let you have more squads out in the world at the same time. Think carefully before initiating one last scan before returning a squad of injured soldiers to base. Early on you’ll be running around scanning every map marker you see-this is good practice, as it’ll let you make contact with factions and find vital resources-but be aware you can be ambushed while you’re scanning.
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